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Bryan Tan

System / combat designer. Researching interactive storytelling.

Recent Projects

ArachNOT

ArachNOT

A side-scrolling 2D puzzle game (2025) built in Unity. The player controls a spider that cannot climb normally and uses its uniquely elastic webs to navigate obstacles, evade hazards, and reach the top of the spider nest.

Personal Engine

Personal Engine

A game engine (2025) built in C++ and OpenGL. Features include math utilities, an input system, audio, renderer, textures and images, sprite sheets and animation, bitmap fonts and text boxes, an event system, a developer console, and more.

2026 Fall · in proposal

DFS I

Coming soon.

2027 Spring · upcoming

TGP II

Coming soon.