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Bryan Tan

Systems / combat designer, atypical game programmer. Into RPGs and interactive storytelling.

Recent Projects

Hamsterballin'

An arcade multiplayer hamsterball racing game built in Unreal. Players control hamsters racing through multiple tracks, mastering unique rolling and bouncing physics with seven power-ups to take first place.

Ace Attorney Approximation

Ace Attorney Approximation

A courtroom drama game in the style of Phoenix Wright: Ace Attorney, built on my own C++ engine. Recreates dialogue, courtroom debate, and evidence presentation.

Personal Engine

Personal Engine

A game engine built in C++. Supports 2D/3D DirectX 11 rendering, Blinn-Phong lighting, networked multiplayer, retained-mode UI, and more.

ArachNOT

ArachNOT

A side-scrolling 2D puzzle game built in Unity. The player controls a spider that cannot climb normally and uses its uniquely elastic webs to navigate obstacles, evade hazards, and reach the top of the spider nest.