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Leixuan Tan

Leixuan Tan

Game Designer & Programmer.

Sun Yat-sen University
Sun Yat-sen University
Guangzhou, China  
B.Eng. in Computer Science and Technology

08/2018 - 06/2022  

Guangzhou 4399 Information Technology Co., Ltd.
Guangzhou 4399 Information Technology Co., Ltd.
Guangzhou, China  

System Designer

02/2024 - 05/2024  

Pet system for a turn-based MMORPG.

Lead Combat Designer

03/2023 - 02/2024  

Combat system and related features for a 4X Strategy + Auto Battler game.

Level Designer

06/2022 - 03/2023  

Designed an exploration puzzle game for the main storyline in 𝘌𝘳𝘢 𝘰𝘧 𝘊𝘰𝘯𝘲𝘶𝘦𝘴𝘵 (4X), creating over 30 mini-game levels.
Iterated on other systems and some combat-related features such as battle reports.

Game Designer Intern

07/2021 - 06/2022  

Assisted with various tasks. Helped improve system features for 𝘌𝘳𝘢 𝘰𝘧 𝘊𝘰𝘯𝘲𝘶𝘦𝘴𝘵.
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Optimization of Visual-Inertial SLAM for Mobile AR with Improved Feature Tracking in Low-Light Environments
Undergraduate thesis (2022). Ported VINS-Mono to Android devices and improved tracking performance in low-light environments.
C++
Java
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3D Scene Editor
Final project for Computer Graphics course (2020). Developed a scene editor using C++ and OpenGL, implementing features such as skyboxes, terrain, model transformation, Euler angle camera, and Blinn-Phong lighting.
C++
OpenGL
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A Geometry-based Point Cloud Codec
Extracurricular Project (2021). A point cloud codec featuring sampling, prediction, transform coding, and entropy coding, utilizing an octree-based and image-based method.
C++
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bryantan.net
Personal website. Designed to introduce myself and share personal information. I will also post blogs here in the future.
ReactJS
TypeScript